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3 Aug
2011

Monkeys Took My Jetpack #27: Choices

I know, I know, it’s been a month. I apologize for that. Explanation is given in the issue, so I won’t belabor it here. Suffice it to say, I’ll try not to let it happen again, at least without letting you loyal and wonderful listeners know beforehand.

Anyway, we’re back!

In this issue, we present another session of Zorcerer of Zo. Will Jarrod Stanwick be giving up his teeth in exchange for a trip back home? What will our heroes find at Redhook Island? And what is this MonkeyCon people keep talking about? All of these questions and more will be answered in the issue, although some answers may not be what you expect. (Of course, this is S.O.P. for the Jetpackless, so why you’re expecting *anything* at this point is beyond me. ;-))

Anyway, enjoy the issue. And thanks for your patience. Again.

29 Jul
2011

Monkeys Took My Jetpack #26: A Shady Bizness On The Level

Hey there, cats ’n’ kitties, we’re back with another solid issue, and this time, we’re serving up another dose of Funkadelic Frankenstein on the Mean Streets of Monstertown. It’s been a while, so if you want to remind yourself where we left off, or if you’ve never taken the opportunity to enjoy Funky Frank as presented to you by the Jetpackless before, check out the following issues. (No links, because I’ve found it tends to mess with some aggrigators. Sorry, folks.)

MTMJ#5: A Shady Bizness Afoot
MTMJ#7: A Shady Bizness At Hand
and
MTMJ#12: A Shady Bizness On The Rise

At any rate, we hope you enjoy this visit with the Prometheus Jones Detective Agency. And fear not. We will resume the adventures of Princess Zephyr and Company next issue.

Oh, I almost forgot. Due to an unexpected hijacking of my regularly scheduled remarks, I didn’t have a chance to entreat you: If you are enjoying these adventures in Monstertown, and if you’re looking for a cinematic, flexible, innovative, and just-plain-fun game system that can be run with easy prep and often without even having to open the rulebook during the game, do yourself and your gaming group a huge favor and check out Hex Games and all of the swell product they have to offer. Funky Frank is available for under a buck, and the Qik Start Rules of QAGS are quite playable, and available as a free download. Good grief, talk about a high-yield, low-cost investment!

Okay, enough jibber-jabber. Go download, listen, and enjoy.

15 Jul
2011

Monkeys Took My Jetpack #25: Tooth Or Consequences

Hi again, gang.

Boy, after all my beleaguering the point of how short this issue is, both at the end of MTMJ#24 and the beginning of this one, and after actually putting it together and looking at the duration, it’s really not that short. This is, in fact, our shortest issue so far… but only by about a minute, with MTMJ#18 a close second. So when you hear me talking about how short the issue is at the beginning, just pat me on the virtual head and bestow a patronizing gaze upon me.

Anyway, on with the show.

In this issue, we’re back with more of the Zorcerer of Zo. Our unlikely band of heroes have sailed away, and wait till you hear what befalls them! I guarantee you, this issue takes a turn you didn’t see coming.

And with that, I invite you to click on the above link and download the issue. ANd further, I invite you to discuss it, either here or in our forums.

Enjoy.

7 Jul
2011

Monkeys Took My Jetpack #24: Come Sail Away

Hi, gang!

We’re back with another trip to the Zantabulous Land of Zo! Think of this as somewhat of an interlude after the Sea Wolf skirmishes and troll tussles from the last couple issues. Still, if you know us at all, then you know interlude never equals boring. So have fun.

By the way, due to receiving the gem which introduces this issue moments before it was put together for posting, I was unable to put an official thank-you into the podcast, so allow me, please, to rectify that oversight here. Thunderstep, you unequivocly rock in the most rockish way possible. We love receiving things like this–not only because it’s a heck of an ego-stroke, but even more, because it’s well-produced audio inspired by the stuff we do! How flattering and awesome is that!?!? So now, Thunderstep, you join the likes of Copycat042, Xofour, Trilobite and Kedamono. If only we had a cool figurine of a monkey wearing a jetpack in a heroic (or maybe even better, a frightened-to-death) pose, we would send one to each of you. Your contributions mean more than you can know. And they’re just damned fun, to boot!

Make no mistake, everyone; your comments and forum posts mean so much to us as well, which is why we read them on the podcast … so all o’ y’all, keep this stuff coming! It makes our day, our week, our month…

I could continue to gush, but this is already becoming obnoxiously long for a podcast-blog entry. Stop reading this and download the issue, for cryin’ out loud!

And enjoy.

LINKS IN THIS ISSUE:
Forthcoming

28 Jun
2011

Monkeys Took My Jetpack #23: Sea Wolves, Stratagem, And Ceremony

We’re back with yet another session of Zo. Will our unlikely band of heroes be able to stop the dreaded Sea Wolves from decimating the Badger Kingdom? Will they ever get any further toward finding Princess Zephyr’s sisters? Will Thomas have a chance to eat more chicken? Will Webster speak? Will Jarrod ever get anything right? Some of these questions may in fact be answered in this issue of Monkeys Took My Jetpack. Others … well, who’s to say some of these questions weren’t rhetorical?

Enjoy.

20 Jun
2011

Monkeys Took My Jetpack #22: Dinner, Dancing, and Death

Huzzah!!! Hurrah!!! Yippeeeee!!! Yahoo!!! Google!!! Bing!!!! Waidaminit!!!!…

Why has prompted these enthusiastic exaltations? Why, a new MTMJ, of course! And a return to what began as a simple one-shot and is … well, still going on!

Yes, of course, I’m talking about the Zorcerer of Zo. Finally, we find out what happened when Princess Zephyr and her band of unlikely aides joined the Badger King for dinner in his palace. Were questions about Zephyr’s sisters answered? Was Jarrod misunderstood? Again? Did Thomas get his fill of chicken? Did Webster speak? These and other questions are answered herein, though some of the answers won’t be what you might expect.

At any rate, the cast is covered in the issue. And by the way, if you’re one who notices such things, I’m aware the filename is incorrectly listing the issue as #21. Sorry about the inconsistency. We will do better next time.

Enough babbling for now. Enjoy the issue.

13 Jun
2011

New Promo from Trilobite

Okay, technically, it’s not new per se, since it aired on an earlier episode … but I said I was going to put it out on the feed for you to use and keep and cherish as we do, and I never did … so this is me making up for lost time. This promo will also be available along with all of our promos in the sidebar on the home page.

Trilobite, you rock in ways the ROlling Stones can only dream of as they continue to attempt to gather moss. Your eloqution skills make ‘Enry ‘Iggins roar with the wrath of a Tyrannosaurus Harrisonicus. Thank you ever so much for such a fine piece of writing, and such a fabulous production of same. We are both honored and flattered by it.

As for the rest of you …

Enjoy, and thanks for spreadin’ the Jetpack love.

(Yes, I was gonna say monkey love, but the images that immediately sprung to mind made me rapidly alter course.)

12 Jun
2011

Monkeys Took My Jetpack #21: Welcome To The House Of Fun

Hey, gang. On a time crunch, as seems to occur frequently when I post these … but you’ve been more than patient, so let’s just get to it, this latest and final installment of our Bureau 13 adventure.

Enjoy!

24 May
2011

Monkeys Took My Jetpack #20: The House That Evil Built

HUZZAH!!!

We’re back, and only a day later than predicted and/or promised in the previous issue!

What are we back with? Why, more Bureau 13, of course! Come with us as we continue our investigation in Seattle, trying both literally and figuratively to find the key to that old Victorian house. You’re just one click away from adventure, intrigue, and a dash of comedy thrown in for good measure. Share and enjoy.

I tried an experiment in the way I introduce the cast. Let me know what you think. I hope it makes the task of distinguishing who’s who during the game an easier experience.

LINKS IN THIS ISSUE:
“Clouds and Arrows”
Danger Patrol
All for One: Regime Diabolique
Disney Indiana
Radio Out of the Past
Tri-Tac Games

22 May
2011

Yo! Here comes J.I.N.G.O.!

Hey, gang, Josh here. My newest QAGS project, J.I.N.G.O. — America’s Greatest Combat Squad,  is here and ready for you to buy! J.I.N.G.O. is a QAGS setting I wrote based on the millitary action cartoons I loved as a child of the 1980s.  Leighton “Leopard Women of Venus” Connor did all the groovy interior art.  I’m pretty proud of the whole project. GO GIVE IT A LOOK-SEE!