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2 Nov
2024

Monkeys Took My Jetpack #114: Seek and Hyde

Hi, gang!

I realize this Halloween one-shot is a couple days late, but only one of those days is my fault. The rest has to do with technical issues that needed to be resolved before the podcast could be uploaded. But rest assured, everything’s up and on course again, as is no doubt ob virus by the fact that you’re now reading this.

A quick word: one of those technical issues which wasn’t[t resolved to my liking but which is unfortunately stuck in its current form is the trailer at the beginning of this issue. I’m not sure why, but upon saving the finished podcast, the trailer—and so far as I can tell, only the trailer!—turned into a loud, obnoxiously distorted mess. I tried to fix it, but in doing so, I accidentally saved the trailer file in its distorted form, so what’cha get is what we got. As proud of the trailer as I am, feel free to skip it. Your ears will thank you. Thankfully, the game itself appears to be at a decent volume level. Sorry about this, folks.

As I said, this issue is our Halloween one-shot. We’re playing The Monsters Are Our Heroes, a nifty little game brought to you by Bloat Games. I don’t know if “pulpy” is the tone Eric Bloat had in mind when he concocted this game about heroic characters based on the Universal classic monsters, but what can I say? If there’s one thing I’m reasonably sure of when it comes to identifying my GMing style, it’s that almost everything I touch turns to pulp. And I, for one, am totally okay with that!

So go forth, click that above link…

…and enjoy!

HAPPY HALLOWEEN!!!!!!!!!

2 Nov
2024

Monkeys Took My Jetpack #114: Seek and Hyde

Hi, gang!

I realize this Halloween one-shot is a couple days late, but only one of those days is my fault. The rest has to do with technical issues that needed to be resolved before the podcast could be uploaded. But rest assured, everything’s up and on course again, as is no doubt ob virus by the fact that you’re now reading this.

As I said, this issue is our Halloween one-shot. We’re playing The Monsters Are Our Heroes, a nifty little game brought to you by Bloat Games. I don’t know if “pulpy” is the tone Eric Bloat had in mind when he concocted this game about heroic characters based on the Universal classic monsters, but what can I say? If there’s one thing I’m reasonably sure of when it comes to identifying my GMing style, it’s that almost everything I touch turns to pulp. And I, for one, am totally okay with that!

So go forth, click that above link…

…and enjoy!

HAPPY HALLOWEEN!!!!!!!!!

26 Mar
2024

Monkeys Took My Jetpack #113: Star Wars – Rebel Breakout, Part 3

Hey, ev’rybody! WE’RE BAAAA-AAAAAAAAAACK!!!!!!!!!!!

The whole hiatus was unintentional. To make up for it, these next few issues will be bare-bones, in order to get them posted to you as quickly as possible. Thanks so much for sticking around through this unexpected absence.

As promised long ago, this issue brings to a close our Star Wars: Rebel Breakout run-through, from 2018.

I have a whole lotta love for this particular version of the original Star Wars Roleplaying Game—the true _original version. Not only do I love it for the simplicity of its system, which I think got more bloated and unnecessarily complex with each edition, but also the simplicity of the setting at the time. Don’t get me wrong; I love the Star Wars of today. It’s just that as more material is produced, there are fewer and fewer gaps to fill, and mysteries to address. This isn’t unique to Star Wars; any large franchise encounters this problem sooner or later. I just love how this game takes Star Wars back to its roots, since … well … that’s all there was at the time. I bring this up because I hold this First Edition close to my heart, and I don’t feel I did it justice as a GM during these sessions, particularly this one. It’s obvious I didn’t do a thorough read-through of the rules before we started, and this led to misunderstandings of initiative rules (or the lack thereof), and how to handle certain situations involving Force Points, etc. Sorry, Josh. I should’ve had you ignore that Stun result, or given you back the Force Point. Chris, I’m pretty sure there’s something we could’ve done to regain your character’s consciousness—even if I had to make it up. “Rulings, not rules”, and all that. My goal for revisiting this blast from the past was to encourage a rediscovery of the joy this game can provide; although we had fun, I feel like the Force just wasn’t with me. Still, there’s much to enjoy here, and I hope you do just that. And maybe someday, I’ll revisit this game with my (if I may say so myself) improved skills as a GM, and give it the cinematic celebration it so richly deserves.

Enjoy!

2 Oct
2023

Monkeys Took My Jetpack #112: Party Crashers, Robut Bashers

Hi, everybody!

Welcome to another Monkey Monday, whereupon you can expect an all-new issue of Monkeys Took My Jetpack! (Of course it’s all-new. We rarely do clip shows here!)

In this issue, we bring you the fourth session of our “Troubleshooters” game, as Directed by our own Xofour! (Yeah, I know, it’s almost time for our NEXT holiday season, but if it’s any consolation, the date of this session was February 16, 2023, so even in live-play, we were way past our holiday goal! It’s just how the bananas fall from the bushel sometimes.)

At any rate, enjoy the issue! As the title indicates, we had quite a ball!

9 Aug
2023

Monkeys Took My Jetpack #111: Star Wars – Rebel Breakout, Part 2

Hiya, folks.

Time kinda-sorta got away from me, and for that, I apologize. I knew it had been a while since my last posting, but not nearly as long as it’s been. So although this session is short (and I have no memory of why I had to cut the session short), it’s here for your listening enjoyment.

So go now, download, and enjoy.

And may the Force be with you.

12 Jun
2023

Monkeys Took My Jetpack #110: Investigations and Interviews

Ho ho ho!

What, out of season, you say? Nonsense! It’s my podcast, and I am a Christmas junkie!!! Besides, it’s not as if Christmas-in-Uly isn’t a thing! So let’s get right into this third installment of Xofour’s “Troubleshooters” adventure.

Download

…and enjoy!

6 May
2023

Monkeys Took My Jetpack #109: Star Wars – Rebel Breakout, Part 1

Hello there!

Okay, I didn’t get this out _on Star Wars Day, but I did get it out by Revenge of the Sixth. So I suppose that works almost as well.

This issue brings you a Jetpack Flashback, wherein Josh, Moondog, Trilobite and I sat down over Skype—yes, remember Skype?—to play the original West End Games classic, Star Wars: The Role-playing Game! This game holds an extremely special place in my heart, along with the Ghostbusters game which came before it. These two games are what I cut my Going teeth on. I had hoped this first adventure would turn into a long-running Star Wars campaign of some sort, but sadly, that just wasn’t to be. Still, I’m always up for the task. Any excuse to play Star Wars D6, as it’s come to be called, and I’m _so there! As a player, or a GM—the Force is definitely strong with this one!

Enjoy!

28 Apr
2023

Monkeys Took My Jetpack #108: Letters and Laboratories

We’ll get back on a consistent schedule soon, folks, I swear we will. At any rate, we’re back now, with our next session of Troubleshooters, wherein the plot begins to thicken. I’d say ore, but truthfully, the more time I spend writing this, the longer it’ll be before you can actually listen to this issue—so enough from me!

Download

…and enjoy!

16 Mar
2023

Monkeys Took My Jetpack #107: Santa and Slaybells

Hey, gang!

Don’t ever think we’ve pod-faded. We just zipped out for a quick byte to eat or something.

In this case, I just got overwhelmed by life. Okay, the truth is, I got a brand-spanking-new Sonos home-theater setup, and I’ve been spending more time than I should have watching movies in glorious sound and picture (Okay, for me it’s just sound, but hey… it’s still eargasmic!), and haven’t spent nearly enough time editing. Before I knew it, it became March!

But here we are at last. With the holiday offering that should’ve dropped three months ago!

What is this holiday offering, you ask? It’s an adventure from the game Troubleshooters, brought to us by Xofour himself. It’s action and adventure in the 1960s! I only speak for myself here when I say some of us weren’t super-familiar with the material which inspired this TTRPG, but we did our best, and we all had fun. We hope you do, too.

Download

…and enjoy!

24 Nov
2022

Monkeys Took My Jetpack #106: Fowl Play

Happy Thanksgiving, for those in the States!

And for everyone else, happy Gratitude Day! (Okay, I just made that up as far as I know, but I stand by it. There can’t be too much gratitude in the world.)

I know this is short, I hope it is sweet, and I hope you enjoy this no-frills, pretty-much-spur-of-the-moment Thanksgiving one-shot we’ve got for you today. This is a time for gratitude, and I know I speak for all of the Jetpackless when I say we are so very thankful to all of you listeners who continue to … listen. I’m also thankful to Pincale Entertainment Group for putting out a system like Savage Worlds, where we were able to do a decent job playing it, even without having looked at the rules in months. Yes, I know there were mistakes. Hell, I think we were supposed to give our PCs Edges, and we just completely spaced over that, but a fun time was had by all, and at the end of the day, that’s what matters.

Okay, enough typing. I gotta get this uploaded, grab a quick shower, and head out for feasting, fun and frivolity! I wish you all three of the same on this wonderful day of thankfulness.

Download…

…and enjoy!

Fowl Play