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8 Mar

Monkeys Took My Jetpack #45: A Stir of Echo

Hi, gang!

As promised, here is the third Dresden Files session. We wound up doing some judicious editing rather than re-recording, so there is still some Skype … residue, if you will. Still, this shouldn’t detract from your enjoyment of the issue.

If you want to discuss the episode, please find us on Facebook and join the fun. As discussed elsewhere in the blog, we had to discontinue comments on the blog, so Facebook will be our new method of communication. Of course, you can always send us an email at

Work is already underway on the next issue, so no more months-long delays. We’re off and running, so buckle up and enjoy the ride!!


…and enjoy!

8 Mar

Red Alert! Red Alert!!

Hi, gang.

This is a heads-up to let you know that we of MTMJ are aware that comments have been unavailable to you for about a week or so now. This is not an accident. Some rather naughty people found a way to hack into our server via comments and/or spambot users. Either way, we’ve been able to curtail the problem, but felt it prudent to turn comments off. As an alternative, because we love getting your feedback and discussing our podcast, I invite you to like us on Facebook. I’ll be keeping the page up-to-date as new issues are posted, and you can easily comment on those threads. I’m looking into the possibility of starting up a Monkeys Took My Jetpack group on Facebook as well, and that would allow us to do anything else we want, such as discussing games, launching impromptu get-togethers for gaming, etc. Pretty much anything the forums could do, we can conceivably do through Facebook. Love our forums, but times change, and so does technology, and I’m extremely late to the Facebook party, but it seems the easiest way to go, now that blog commenting is being discontinued. I’m hoping this will actually prove more convenient for people rather than less, since most of the planet seems to be on Facebook. In any event, thanks for your understanding. See you on our Facebook page!

1 Mar

Monkeys Took My Jetpack #44: Barbarians of Lemuria

Hey, gang!

I know this isn’t the Dresden Files session you all have been waiting for. Rest assured, that’s coming. It’s just taking longer than anticipated. So, to tide you over, I give you, with admittedly minimal editing, our one-shot of Barbarians of Lemuria. I hope you enjoy this issue. I had a lot of fun revisiting this session; I’d remembered the game being awesome, but listening to this has made me want to take this system out for another spin, whether it be using its default genre, or one of the many iterations that have been produced–everything from post-apocalypse to pulp adventure to action-adventure series ripped from the ‘80s.

Anyway, since I neglected to mention it in my opening remarks, I remind you here that you can either write a comment below letting us know what you thought of the game, or send us an email directly to We love hearing from you.

Stay tuned. Dresden will be coming shortly.

Thanks for listening.


30 Nov

Monkeys Took My Jetpack #43: Echolocation

Howzit goin’, ev’rybuddy? It’s time for another rollicking issue of our thrilling podcast! In this issue, we bring you our second session of our Dresden Files campaign, recorded on August 6, 2012. Grab your blasting rod, wizard’s staff, and that talking skull you keep in your basement, and come join us for some investigation as we try to find … well, why let me spoil it for you? Click the above link, download the issue…

…and enjoy!

3 Nov

Monkeys Took My Jetpack #42: Another Crazy Night at the Gomez House

Hi, gang.

This is a momentous occasion. At long last, we’re finally posting the first session of our Dresden Files campaign! Recorded back on eith July 23 or 24 of 2012, depending on whose file you refer to for the date, we had no idea it would be the start of something which is still going on nearly a year and a half later.

Incidentally, I didn’t think the language in this episode warranted the Explicit Language disclaimer, but I’m listening to the session as I type this and wonder if I made a bad judgment call there. My compromise is to mention it here in the show notes, and remind you that this *is* an explicit podcast, even though many episodes don’t warrant that tag. Better safe than sorry. In fact, consider this entire campaign under that banner. While much of it may be safe for work, there’s always the chance of the occasional bomb, F or otherwise, escaping. You’ve been warned.

Enough of this jibber-jabber! Use the above link to download …

… and enjoy!

2 Nov

Monkeys Took My Jetpack #41: Happy Halloween!


Here it is, our Halloween issue. And in what is, whether I like it or not, becoming a tradition around here, I’m posting it shortly *after* the holiday!

We’re dusting off one of the greatest role-playing games, in my opinion, to ever grace the shelves of a Friendly Local Gaming Store. This is the original Ghostbusters RPG from West End Games, released in 1986. It was definitely a life-changer for me as a gamer, and I’d say it was for West End Games as a company as well. This game was the precursor to their Star Wars game, which spawned the system now known as Open D6. It all started here, with this game.

So get yourself in an ‘80s frame of mind, grab a big bowl of candy, sit back, relax …

…and enjoy!

26 Oct

Monkeys Took My Jetpack #40: Blood Island

Ahoy, mateys! Arrrrrr!!!!!!

Talk Like a Pirate Day it may not be, but ne’er have buccaners the likes o’ us cared less. We be headin’ for piratical goin’s-on in this here issue, an’ we’re usin’ the 1PG system t’ do it! If ye be wantin’ to head out to sea yerself, here be the game. A Spanish gallion’s worth o’ treasure is found in that download, so set sail! Listen to th’ podcast! Play th’ game! An’ above all, mateys…


6 Oct

Cartoon Action Hour – Captive Souls #16

Hi, gang!

At long last, here it is–the season (series?) finale of Captive Souls! I could write more here, but frankly, what I wanted to say is all included in my opening and closing remarks. So enough reading! Click on the link, download the episode…

…and enjoy!!!!

20 Aug

The Advertitans!

Hi, gang.

It’s been a while, and now that the dust has settled and I can finally resume prepping Cartoon Action Hour and MTMJ, it’ll be a while longer. So to tide you over, this is an actual-play recording from Gamestorm 13, wherein I ran my first–and so far, only–convention game. I was a bit nervous, and upon leaving for the convention, I’d neglected to bring any of my notes, so I was pretty much winging it … but I think it came out pretty good, all things considered. I hope you agree.

As I mention in the opening remarks, it is recommended that you listen to this with headphones. The recording was designed to be heard with headphones, so you can get the full immersive experience of being present at the game. Also, for this game, Yum Yums were Butterfinger mini-eggs, since Easter was right around the corner. If you hear a small thump or roll, chances are it was an egg being tossed at someone. Ain’t QAGS grand?

Okay, I think that covers everything. Download the file, don your headphones…

…and enjoy!

19 Jul

The Current State of Things

Hi, everyone.

This is just a quick announcement post to let you all know what’s happening around here in MTMJ-land.

First off, I know some of you have sent in comments and are probably wondering why the hell they aren’t posted to the blog yet. Well, as it happens, Word Press is being wonky, and I can’t log in. Therefore, I can’t approve your posts. And the person who can fix this for me is currently having a wonderful time at the San Diego ComiCon, the lucky stiff, and won’t be back to his warm, safe internet connection where he can assist me for about a month. So there’s a chance he can get away from his SoCal shenanigans long enough to do something, but I believe in planning for the worst-case scenario and gratefully ditching said plans when it becomes clear they’re unnecesary. So let’s assume your comments won’t get posted for a while. Best way to get ahold of us if you want a response from me is to email

In other news, my father succumbed to cancer on July 8, and I’ll be away from anything podcast-related (at least as far as editing is concerned) for about a week. So there’s going to be a delay before the next Cartoon Action Hour. Not talking months or anything, but two to three weeks aren’t outside the realm of possibility. Thanks for your patience. Some who already know what’s been going on have sent me wonderful offerings of help and friendship, and I can’t thank you enough for those. You know who you are, and you all rock beyond words’ ability to quantify. That’s one of the truly remarkable things about this hobby of ours–you think you’re just getting together for a night of gaming every week or two, but before you know it, you’ve got friends whose bond is greater than the sum of its parts, so to speak. And some of you, I haven’t even met across a virtual gaming table, but your heart-felt wishes and sentiments are equally precious to me. Thank you all.

Okay, grab a Klenex, wipe your eyes, and let’s get on to happier things. I’m still taking votes on what to do with issue #40, but unless lots of people step up (at least four of you), we have a clear winner. No, I’m not telling which one; I don’t want to influence the vote. Send your votes to THanks.

All right. Enough babbling from me. I’ve got packing to do.

Keep your jetpacks fired up, and never miss an opportunity to soar to the highest heights you can dream of. It’s astounding. Time is fleeting. Ma … Wait, that’s not right. … But time *is* fleeting, so don’t waste it.

Go live your lives, and…