Okay, so it’s not what I said it would be–and, to be frank, it’s not what I thought it would be. Listen to the opening remarks for a more thorough explanation. I hope you will forgive, and I’m confident that you will enjoy.
In this issue, you will find no stirring musical score; you will find no exhilarating sound effects; what you will find, however, is a quite hilarious, if sometimes a bit twisted, game of Fiasco, run by … a special guest. It’s a fairly well-known fact that I’ve not been the biggest fan of Fiasco in the past, but I have to say, between this game and the holiday and Dresden Fiasco games we played on the Gutter Skypes, I’ve become much more enamored with the game. The secret? Take copious notes, so you can keep track of the various relationships between the characters, and also so that when you’re feeling uninspired and it’s your turn to have a scene, you can see which pre-rolled story items haven’t yet come into play. I’ve done a 180 regarding Fiasco, and look forward to the next time I get to play.
And in the words of Forrest Gump, “That’s all I have to say about that.”