Hi, gang. Here’s our third episode of the Captive Souls series. The things I have to say are in the opening remarks, so rather than read this, just download the episode and enjoy.
Here we are again. As promised, fairly hot on the heels of Captive Souls #1, here is the second installment.
And by the way, fear not. Much of what has been keeping issues of MTMJ at bay is starting to work itself out, so there should be new stuff trickling in very soon. I will not insult you again by putting a fine date on it, but things are looking up. I appreciate your patience more than you can know.
And now, on with the episode.
Hi, gang. Yeah yeah, I know, I know, MTMJ#32 didn’t happen when I said it would, and still hasn’t happened. Suffice it to say that things are in a mild state of upheaval. Nothing to be concerned about; no one’s going anywhere or pod-fading or anything like that. It’s just that we aren’t playing as much as we’d like, due to real-life challenges. Alas, this has a tendency to demotivate our poor, slaving editor, and no amount of whip-cracking seems to make any difference. So in the meantime, and not just because of lack of content (See opening remarks in the podcast), we bring you the first episode of Captive Souls, as played through Cartoon Action Hour, and as run by Lioncourt. It may’ve started on the Gutter Skypes, but by cracky, it’s finishing here, and I figure we might as well start from the beginning. Don’t worry, it shouldn’t take but a few weeks to get caught up to where we left off. Think of it as a chance to catch the subtle nuances you missed the first time.
We have a great new issue out for you to enjoy. You’ve waited long enough, and it’s time to see what happened when Princess Zephyr, Jarrod Stanwick, Thomas the Big Ol’ Grumpy Talking Bear, and Webster the Riding Spider went through Nick Pockets’s magic mirror and into the Dreamworld. All I will say is this: If there was ever any doubt that our dear and beloved GM Josh was a sick and twisted bastard (in the best possible way, mind you), after you’ve finished listening to this issue, that doubt will be permanently removed from your mind.
Your mission, should you choose to accept it, dear listeners, is twofold:
1) Download and enjoy the issue.
We really are enjoying these new forums, and I want to thank Copycat042 for about the thousandth time for setting them up and managing them. Although we’re still getting kinks worked out, we want to see all of you there, because the old forums will be replaced by Christmas. And to those of you who’ve already registered and are posting, thank you.
And if you’re really feeling adventurous, our new forum supports the Tapatalk app for Android and iPhone. So if you really want to fly your jetpack into brand-new horizons, download that puppy and give ‘er a spin. I think you’ll love the results.
Enough writing from me. Go and enjoy all that we of Monkeys Took My Jetpack have to offer. And let us know what you think.
We’ve got some exciting news for you! Copycat042 has generously provided a new set of forums for us which have a ton of high-flyin’ features to make the Monkeys Took My Jetpack forum experience even more exhilarating than it already is! Now, we realize that there may be some turbluence up ahead, so make sure your jetpack straps are securely fastened. To help ease the bumpy ride a bit, here are some of the features you can expect:
* No more ads!
* A more streamlined interface
* For play-by-post games, we have dice and individual boards for your games
* And, of course, we have plenty of monkeys and jetpacks!
Much more to come, but this should whet your appetite.
And to those who are using screen readers, fear not. Accessibility is among our highest priorities here.
You can get started with these forums immediately, by using the following link:
These will be replacing the original forums by Christmas.
Oh, and don’t forget to re-register at the new forums.
Thanks for your patience and understanding about this switch. It will also cut down on spammers and such annoyances on our end of things.
If you have any questions, issues, or just want to express your delight or annoyance at this switch, please feel free to comment below. We still have pilots testing this baby.
Oh, and by the way … bananas are yellow.
And Ray, when someone asks you if you’re a bot, you say … no!
As a special bonus, since we know you just can’t ever get enough MTMJ goodness (You Jetpack junkie, you!), and with a heapin’ helping of thanks to Trilobite and his Porcellaine Llama Theater podcast, we give you yet another actual-play recording from MonkeyCon–namely, an Invaderz game (which morphed into a Toon game) GMed by our own Patrick! Pat’s adroitness when helming both these games is becoming legendary around these parts, so I can say with utter certainty that if you love to laugh, you won’t want to miss these shenanigans.
It’s here! It’s here! It’s finally here! No, this is not a MonkeyCon crosspost! No, this is not a feedback show! It’s an honest-to-god, real-live, bona fide issue of Monkeys Took My Jetpack!
What’s in this issue, you ask?
The climactic, epic, and just-plain-cool finale of the Shady Bizness adventure–at least, as it stands now. It’s our final session of Funkadelic Frankenstein on the Mean Streets of Monstertown. Ain’t no point in even wearing socks while listening to this one, gang, ‘cause they’re just gonna be knocked right off.
So let’s go back to April 5, 2010, and enjoy the silky-smooth sounds of the Jetpackless, before they were such. And remember, Funkadelic Frankenstein was not only GMed by our own Joshua Burnett. It was also written by him. Go on over to Hex Games and buy yourself a copy. It’s the best less-than-a-buck you will ever spend.
Will the Prometheus Jones Detective Agency prevail in catching Bad Leroy and stopping the spread of the monster-drug Shade throughout their town?
As any convention attendee can tell you, the fun doesn’t stop just because the scheduled activities are at an end, and our wonderful MonkeyCon was no exception. A pick-up game of Hocus Focus was held after the “official” events were finished. They’re tired, they’re a little punch-drunk (so to speak), and they’re all having a great time! And I’m confident you will too, as you listen to this, the final game of MonkeyCon.
However, rest assured, this is not the final recording you’ll be hearing from MonkeyCon. Other games are trickling in, and you can bet that as we become aware of them, they’ll get slapped onto the feed with due speed.
And es, MTMJ#30 is coming soon as well. Patience, my friends. Good things do come to those who wait.
But enough about waiting. Wait no longer! Here is Hocus Focus, the Late-Night Edition.
Yes, gang, the name says it all. And any images you care to conjure based on that name do, I wager, paint a fairly accurate picture of what you’re about to listen to. For some of us, this was the grand finale to a fabulous day of gaming goodness, and I can think of no better way to have capped it off. Thanks, Trilobite, for GMing, and for allowing me to crosspost; also, thanks go to Zircher for so many things–setting up MonkeyCon in the first place, recording the games in which he participated, and allowing me to crosspost them from his Sunday Skypers podcast.