Hey, cats and kitties, we’re back! Yes, it’s been a while, but I’m proud to say this time was an anticipated delay. So fear not, things are still swingin’ as ever.
This issue begins a three-part (Yes, I know, in my opening remarks, I said four; what can I say? I’m too lazy to fix the goof! What do you people want from me, anyway?!) series which makes up the pre-game discussion for our Dresden Files campaign, gamemastered quite adroitly by the Tremendous Trilobite! We could’ve skipped straight to the game itself, but I think there is value to be had here. It shows how our warped little minds work, for one thing, and for another, it’s a great example from which prospective players of the game can learn. Also, we would lo-o-o-o-ove to hear from you as to your thoughts about the ideas kicked around here.
At the risk of making this seem too scholastic, I thought it would be kinda nifty to provide y’all with the city notes we had been given prior to the recording of this session. Nowhere is the afore-mentioned adroitness more evident than in the meticulous detail Trilobite put into this, even before we mischievous little Cretans got our grubby paws on it.
So, enough prattle from me. Download the file and listen to me, Josh, and Moondog begin building the place our characters will call home, facilitated by Trilobite. To give us any and all feedback, either comment below, or send an email to feedback@MTMJetpack.com.