Hello, my dahlinks…
Here we are again, with another frightfully fulfilled issue of Monkeys Took My Jetpack. This time, as promised, we present our concluding chapter of Achtung! Cthulhu: A Quick Trip to France!
This whole thing was my first time running the 2d20 system, and I hope to get more opportunities to familiarize myself with it. I love the way Momentum and Threat can fly back and forth, and I’d particularly enjoy seeing if we could get combat to run more smoothly. That’s more the fault of the GM, I think, than the game mechanics themselves, as I discuss in my closing remarks. If you enjoyed this adventure even a little bit, I highly recommend you grab yourself a copy and run it for your group. Or better yet, since the Player’s Guide and GM’s Guide are both available now, as was _not the case at the time these sessions were played, go one better. Grab those babies and immerse yourself in this amazingly awesome setting. To quote the great Adrian Monk, “You’ll thank me later.”
Lastly, as has been said in each of these sessions, if you have a GM who’s planning on running your group through this Quickstart, please, for the love of all the Cthulhu Mythos, PLEASE do not listen to this until after you’ve played the adventure! You will lose out on so many great surprises, and force your poor GM to adapt things on the fly once they realize you’ve been peeking. Shame on you.
Okay, enough prattle from Yours Truly. Time to click that there Download link…
…and enjoy!