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19 Jul
2013

The Current State of Things

Hi, everyone.

This is just a quick announcement post to let you all know what’s happening around here in MTMJ-land.

First off, I know some of you have sent in comments and are probably wondering why the hell they aren’t posted to the blog yet. Well, as it happens, Word Press is being wonky, and I can’t log in. Therefore, I can’t approve your posts. And the person who can fix this for me is currently having a wonderful time at the San Diego ComiCon, the lucky stiff, and won’t be back to his warm, safe internet connection where he can assist me for about a month. So there’s a chance he can get away from his SoCal shenanigans long enough to do something, but I believe in planning for the worst-case scenario and gratefully ditching said plans when it becomes clear they’re unnecesary. So let’s assume your comments won’t get posted for a while. Best way to get ahold of us if you want a response from me is to email feedback@MTMJetpack.com.

In other news, my father succumbed to cancer on July 8, and I’ll be away from anything podcast-related (at least as far as editing is concerned) for about a week. So there’s going to be a delay before the next Cartoon Action Hour. Not talking months or anything, but two to three weeks aren’t outside the realm of possibility. Thanks for your patience. Some who already know what’s been going on have sent me wonderful offerings of help and friendship, and I can’t thank you enough for those. You know who you are, and you all rock beyond words’ ability to quantify. That’s one of the truly remarkable things about this hobby of ours–you think you’re just getting together for a night of gaming every week or two, but before you know it, you’ve got friends whose bond is greater than the sum of its parts, so to speak. And some of you, I haven’t even met across a virtual gaming table, but your heart-felt wishes and sentiments are equally precious to me. Thank you all.

Okay, grab a Klenex, wipe your eyes, and let’s get on to happier things. I’m still taking votes on what to do with issue #40, but unless lots of people step up (at least four of you), we have a clear winner. No, I’m not telling which one; I don’t want to influence the vote. Send your votes to feedback@MTMJetpack.com. THanks.

All right. Enough babbling from me. I’ve got packing to do.

Keep your jetpacks fired up, and never miss an opportunity to soar to the highest heights you can dream of. It’s astounding. Time is fleeting. Ma … Wait, that’s not right. … But time *is* fleeting, so don’t waste it.

Go live your lives, and…

Enjoy.

18 Jul
2013

Monkeys Took My Jetpack #39: Who Are You?

Hey, kits and kats … (Why am I suddenly feeling hungry?)

Our next issue is out, and in it, you will find our character-creation discussion for the upcoming Dresden Files campaign. Really not much more to say on the subject.

Before I let you get to downloadin’, I proposed something in my closing remarks, and I just want to mention it here, too, so it’s … well … more in-your-face. Our next issue is #40, and rather than start a new campaign on a 0 issue, I want to start it on #41. So … what to do with #40? Well, there are a couple one-shots just waiting to be edited, and I thought I’d put it to you, our loyal and wonderful listeners, to tell us which one you want to hear. Here are our options:

1) We did a Barbarians of Lemuria game (We being Josh, Moondog and yours truly, BlindGeek), and it was alluded to briefly by Moondog in MTMJ#37. So we could put that up on the feed. Alternatively…

2) A while back, when the original group was still … the original group, we did a one-shot using a game called Blood Island, powered by the 1PG system. This game is of plunder and piracy. It features me as GM, along with Josh, Moondog, Pat and Nikki. A Jetpack Flashback.

Let us know which you’d prefer to hear as MTMJ#40 either below in the comments, or send an email to feedback@mtmjetpack.com.

Thanks, and…

Enjoy.

10 Jul
2013

Cartoon Action Hour: Captive Souls #15

Hi, gang.

Yes, it’s Captive Souls #15, not … I say again, *not* #14, as I mistakenly refer to it in my opening and closing remarks. Didn’t realize it till I’d already uploaded the podcast, but believe me, this is not another case of duplicate episodes.

So here it is, the penultimate episode of Season 1 … of Captive Souls.

You can comment here, or you can email feedback to feedbback@mtmjetpack.com, or click on the forums link on this page and discuss the episode over there. Either way, we’d love to hear from you.

So travel back in time to 2009, where we travel back in time to the ‘80s … for Captive Souls.

Enjoy.

30 Jun
2013

Monkeys Took My Jetpack #38: We Built This City, Part 2

Hi, gang!

Hot on the heels of Cartoon Action Hour #14 comes our latest issue, wherein we complete the city creation portion of our Dresden Files campaign. Yeah, it’s short, but what it may lack in size, it makes up for in substance. I’ve been rather lax in giving Evil Hat its deserved love in these here show notes, but that will change once our campaign switches from theory to fact in a couple issues. For now, though, go forth, download…

…and enjoy.

27 Jun
2013

Cartoon Action Hour – Captive Souls #14

Been a while, but we’re back with the next session of Captive Souls. I’m not exaggerating one bit when I say this session is positively dreamy! Grab some sugary sweet cereal and milk, sit back, and enjoy.

4 May
2013

Monkeys Took My Jetpack #37: We Built This City, Part 1

Hey, cats and kitties, we’re back! Yes, it’s been a while, but I’m proud to say this time was an anticipated delay. So fear not, things are still swingin’ as ever.

This issue begins a three-part (Yes, I know, in my opening remarks, I said four; what can I say? I’m too lazy to fix the goof! What do you people want from me, anyway?!) series which makes up the pre-game discussion for our Dresden Files campaign, gamemastered quite adroitly by the Tremendous Trilobite! We could’ve skipped straight to the game itself, but I think there is value to be had here. It shows how our warped little minds work, for one thing, and for another, it’s a great example from which prospective players of the game can learn. Also, we would lo-o-o-o-ove to hear from you as to your thoughts about the ideas kicked around here.

At the risk of making this seem too scholastic, I thought it would be kinda nifty to provide y’all with the city notes we had been given prior to the recording of this session. Nowhere is the afore-mentioned adroitness more evident than in the meticulous detail Trilobite put into this, even before we mischievous little Cretans got our grubby paws on it.

So, enough prattle from me. Download the file and listen to me, Josh, and Moondog begin building the place our characters will call home, facilitated by Trilobite. To give us any and all feedback, either comment below, or send an email to feedback@MTMJetpack.com.

Enjoy.

29 Mar
2013

Be On The Lookout For Expected Downtime

Hi, everyone.

Just a quick announcement to let you all know that our web host is changing, and so, things will be in a state of flux for a bit. This could result in several days’ worth of down time for the website and/or our email address. If this happens, don’t be alarmed. We’re just in a transitional period. We’ll be back up in a matter of days. I can’t tell you exactly when this will happen. But it will happen, and I just didn’t want anyone to think we’ve gone the way of the dodo.

Thanks for your patience during this hectic time.

Keep your imagination soaring!

29 Mar
2013

Cartoon Action Hour: Captive Souls #13

Hi, gang!

Just in time for Easter, we have a new episode of Cartoon Action Hour: Captive Souls. It’s not too much of an understatement to say that this is a particularly dreamy episode. As if all that wasn’t enough, with Lucas prominently featured, we’ve even got the St. Patrick’s Day angle covered! In short, March is the perfect time to finally post this latest episode to the feed. Grab a bowl of cereal and some milk, sit back, relax and enjoy!

Don’t forget, you can always give us much-appreciated feedback. Just either comment on this blog entry, or send your email to feedback@MTMJetpack.com. You can also post feedback to our forums, provided we can figure out how to update them properly. 😉

Happy Easter, everyone!

17 Mar
2013

Monkeys Took My Jetpack #36: Dungeon World Character Generation

Hi, gang!

Here we are again, with a brand-new issue! We’re getting the not-so-new-anymore year off to a great start with some good old-fashioned character generation. The cast is small: myself, Josh, and a newcomer to the Jetpackless playing field (at least as far as the podcast is concerned), none other than T-Biddy himself, the great and powerful Trilobite!!!!!! Under Josh’s more-than-capable leadership, we are generating characters for the new Apocalypse World “hack,” Dungeon World.

It’s short but sweet, but it’s a set-up of things to come. Just you wait and see.

Don’t forget, any feedback can be either commented to the blog, or emailed to us at feedback@MTMJetpack.com.

Enjoy!

26 Dec
2012

Monkeys Took My Jetpack #35: Santa Claus Conquers the Martians – Won’t You Guide My Sleigh?

Hi, gang. And a Merry Christmas, or, if you insist, a happy holiday to everyone!!!

Yes, I know, this issue is a day late. The sad truth is that I could’ve had this posted yesterday, but for the fact that I got hit with a massive fever. Slept nearly 18 hours!

Despite its lateness, I hope you are still able to enjoy this, our holiday episode!

As a special gift, I’m including a picture Kedamono put together of a special guest star in the story. I urge you, if you’re at all interested in avoiding spoilers, to only click the link until *after* you finish the issue, or at the very least, until the picture gets mentioned in the issue.

A new year means new and much more frequent content for MTMJ, albeit with much less post-production. Unfortunately, due to time constraints, something had to give, and that was it. If time permits in the future, I shall resume the sound effects and music with which I enjoy enhancing these podcasts.

Enough babbling from me. Enjoy the holiday issue!