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2 Jul
2012

Cartoon Action Hour – Captive Souls #12

Hooray!!!! It’s here! It’s finally here! And *only* here!!! We’ve finally moved on to exclusive territory! Nowhere else can you find this issue of Captive Souls.

I hope this actual-play showcases the fun and excitement which can be had using the Cartoon Action Hour: Season 2 role-playing game. And yet, I feel it incumbent on me to apologize to Cynthia Celeste Miller, because as we got further and further into the Captive Souls story, we played faster and looser with the rules as written, and certainly with the ‘80s code. Ours is an ‘80s cartoon as might have been broadcast on late-night HBO. Well, okay, maybe not that bad, but … Someday, I want to run a CAHS2 game myself and pay closer heed to the RAW, just ‘cause.

Anyway, enough chatter from me.

Enjoy.

25 Jun
2012

An Announcemnt

Hey gang, Josh here. Just an update. Due to some individual private issues, Pat has had to drop out of the podcast and Nikki has had to go on indefinite hiatus. This is one of the reasons there haven’t been any new-new episodes for a while.

All our love, prayers, and secular well-wishes go with Pat and Nikki, and we hope they’ll return to us soon.

In the mean time, we’ve added some new-old faces to the cast, and we finally started recording some new episodes last week!

Thanks for sticking with us

25 Jun
2012

Monkeys Took My Jetpack #33: Pirates and Persuasion

YAAAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!

At super-long last, here it is, our 33rd issue! After a much lengthier hiatus than originally intended, we’re finally back on track! Or at least, a good ways toward heading in the right direction!

And what better way to usher in what could arguably be referred to as our second season than continuing our adventurous campaign using the Zorcerer of Zo game from Atomic Sock Monkey Press? It’s about damned time!

A quick word of warning: This session was actually recorded in mid-December of 2011. I take full responsibility for its lateness, and hope that won’t detract from your enjoyment of the issue. Just know there are some references to movies which are now available on DVD and Blu-Ray!!! Grrrrrr…

Oh, and this issue does feature a special guest cameo. Be on the lookout.Anyway, it’s great to be back.

Enjoy!

22 Jun
2012

Cartoon Action Hour – Captive Souls #11

This is it, gang. The last of the old, making way for the new! Starting Monday, June 25, this feed will resume all-new material! And that’s not me making with an iffy deadline. That’s me with the next issue of MTMJ ready to go. I have but to post it to the feed.

Our flight hit a superturbulent air pocket, and it nearly crashed us, but at the last second, Jetpack Jack prevailed, and now, we’re soaring again! Not to say we came out of it completely unscathed, but that’s a subject for a later post. Right now, let’s just enjoy the ride that is Captive Souls.

Here’s the episode.

Enjoy!

14 Jun
2012

Cartoon Action Hour – Captive Souls #10

We’re in the home stretch now, gang, with two more sessions—including this one–until we get to all-new territory! So if this post and the opening remarks of the session seem a bit rushed, it’s because I’m anxious to get these posted and get us heading for bold new horizons.

So…

Here’s the link.

Enjoy.

8 Jun
2012

Cartoon Action Hour – Captive Souls #9

Hi, gang. We’re back with yet another session of Captive Souls. We’re almost caught up, and it feels pretty gorram good!

Lots of Star Trek banter precedes the game in this session, since the newest Trek movie had just been released a few days before the session was recorded. Listen for Anim5’s awesome tribble story; if you haven’t heard it before, you’re in for a real treat!

Enjoy.

3 Jun
2012

Cartoon Action Hour – Captive Souls #8

Hi, gang. Only a few more to go until we enter completely new territory. Isn’t that exciting? I know it is for me. Still, I think it’s nice to have this all under one roof, so to speak.

Anyway, here is Captive Souls #8.

As usual, our cast includes:
LIONCOURT: GM
BLINDGEEK: Bladestar
ANIM5: Smack Chainmore

Feedback is always welcome, either as comments below this entry, or in our forums, which can be got to via the link in the sidebar on the homepage. Either way, we love to hear from you.

Enjoy.

31 May
2012

Cartoon Action Hour – Captive Souls #7

Hi, gang.

Yep, it’s that time again. TIme for another rollicking adventure on Captive Souls! And this time, “time” is the operative word–as you’ll soon hear.

And since I’m posting this in a hurry, that’s about all I have to say. Keep those comments coming, both on this blog and on our forums. It’s all appreciated. And it’s friggin’ GREAT to be back in the saddle again!!!

Enjoy.

27 May
2012

Cartoon Action Hour – Captive Souls #6

Hi, gang! Long time, no see!

We’re finally resuming these sessions after an extra-long hiatus. The reasons for this are briefly explained in my opening remarks, so I won’t belabor the point here.

Here is Captive Souls #6. The other sessions will be uploaded within a week–two at the most–so we can finally move on to new, exclusive content. I’ve made you wait long enough as it is.

Thanks to all of you who’ve continued to hang in there and put up with absolutely nothing getting posted to this podcast in a very long time. Our jetpacks have entered quite a dense cloud-bank–a cloud of V’ger proportions!–but I feel sure we will soon burst through and find beautiful sunlight again.

Stay tuned!

And, of course, enjoy.

17 Feb
2012

Monkeys Took My Jetpack #32: One Night In Vegas

Okay, so it’s not what I said it would be–and, to be frank, it’s not what I thought it would be. Listen to the opening remarks for a more thorough explanation. I hope you will forgive, and I’m confident that you will enjoy.

In this issue, you will find no stirring musical score; you will find no exhilarating sound effects; what you will find, however, is a quite hilarious, if sometimes a bit twisted, game of Fiasco, run by … a special guest. It’s a fairly well-known fact that I’ve not been the biggest fan of Fiasco in the past, but I have to say, between this game and the holiday and Dresden Fiasco games we played on the Gutter Skypes, I’ve become much more enamored with the game. The secret? Take copious notes, so you can keep track of the various relationships between the characters, and also so that when you’re feeling uninspired and it’s your turn to have a scene, you can see which pre-rolled story items haven’t yet come into play. I’ve done a 180 regarding Fiasco, and look forward to the next time I get to play.

And in the words of Forrest Gump, “That’s all I have to say about that.”

Enjoy.