Monkeys Took My Jetpack #76: Welcome to Malevoland!
Hey, gang!
I know, I probably should’ve put this up yesterday morning, that having been Saturday morning, which is so apropos to what’s about to come your way, but what can I say? Life.
This issue brings us the second session in our Wasteland 2010 game, and while it was a blast to play, I almost feel I owe my players, you dear listeners, and the people of Spectrum Games a heartfelt apology. My fellow players have assured me that they had fun and I’m being overly hard on myself, and I probably am… but I wish I had known the rules better; I wish listening to this session didn’t make me grind my teeth in frustration at what I consider some … oh, I won’t go so far as to say railroading, but definitely having a heavier hand in the direction of the plot than I usually like. I also wish I was better at keeping track of what was going on in-game while I tried to keep stats and rules and such straight. And I wish my dialog didn’t feel so forced.
All this is not to fish for compliments, and it’s not to say the game sucks. Neither is true. What it *is* to say is this: Any new GM, and even many seasoned ones, can say with assuredness that they have experienced one, perhaps even all, of these things at one time or another. If you are new to the hobby, or haven’t donned your GM hat in a while, you can have these challenges and still make it through, running a fun game. These just show that you have room for improvement … and really, doesn’t everybody? That’s what life is all about. Bettering ourselves.
So enough self-help and psychobabble from me. Click that above link, pour yourself a heaping bowl of sweet, sugary deliciousness, top it off with some ice-cold milk, and get ready for action! Comedy! Wisecracks! And then the game will start! Seriously, above all…
Enjoy!